Cookie Smash
Cookie Smash
A strategic shape-cutting game where precision meets competition. Master the art of point management while dealing with real-time interference from opponents in this unique blend of skill and strategy.
Game Rules
Basic Mechanics
Point System
Strategic point allocation
- 6 base points per round
- Bank up to 3 points
- Minimum 1 point per action
Shape Complexity
Progressive shape difficulty
- Basic shapes (6 points)
- Intermediate shapes (7 points)
- Advanced shapes (8 points)
Time Management
35 seconds per round
- 10 seconds planning
- 20 seconds action
- 5 seconds resolution
Advanced Strategies
Pro Tips
Path Optimization
Efficient cutting techniques
- Minimize point usage
- Optimize cutting angles
- Strategic point placement
Interference Tactics
Competitive elements
- Cursor disruption
- Shape blurring
- Time pressure
Defense Mechanics
Counter-interference
- Stabilization techniques
- Visual clarity buffs
- Time freeze abilities
Technical Deep Dive
Action System
Our sophisticated action system provides players with multiple tools for shape creation, each with its own cost-benefit trade-offs and mastery requirements.
Action System Implementation
Core gameplay mechanics
Core path creation mechanics
interface ActionSystem {
// Path actions
pathActions: {
placeDot: {
cost: 1, // Cost per dot
maxDots: 8, // Maximum dots allowed
undoAllowed: true, // Allow undo action
undoCost: 0 // No cost for undo
},
connections: {
straight: {
cost: 1, // Straight line cost
accuracy: "high", // High precision required
bonus: 1.2 // 20% bonus for perfect lines
},
curve: {
cost: 2, // Curve connection cost
accuracy: "medium", // Medium precision required
bonus: 1.5 // 50% bonus for perfect curves
}
}
}
}
Special action implementations
interface SpecialActions {
quickCut: {
cost: 4, // High cost
timeLimit: 5, // 5 second limit
bonus: 2.0, // Double score
failPenalty: -30 // Severe failure penalty
},
perfectLine: {
cost: 3, // Medium cost
tolerance: 0.1, // Very low error tolerance
bonus: 1.5, // 50% bonus
attempts: 2 // Two attempts per round
}
}
Competition System
The competition system adds an extra layer of strategy through offensive and defensive actions, creating dynamic player interactions.
Competition System Implementation
Offensive and defensive mechanics
Offensive gameplay mechanics
interface CompetitionMechanics {
// Offensive actions
offensiveActions: {
shakeCursor: {
cost: 2,
duration: 3, // 3 seconds
effect: "moderate",
counterable: true
},
blurShape: {
cost: 3,
duration: 2, // 2 seconds
effect: "strong",
counterable: true
},
rushTime: {
cost: 4,
effect: "Reduce opponent time by 5s",
counterable: false
}
}
}
Defensive counter-mechanics
interface DefensiveMechanics {
// Defensive actions
defensiveActions: {
stabilize: {
cost: 1,
duration: 4, // 4 seconds
effect: "Immune to shake",
proactive: true // Can use preemptively
},
clarity: {
cost: 2,
duration: 3, // 3 seconds
effect: "Immune to blur",
proactive: true
},
timeFreeze: {
cost: 3,
duration: 2, // 2 seconds
effect: "Pause timer",
proactive: false // Reactive use only
}
}
}
Ready to Test Your Precision?
Join the elite players who have mastered the art of strategic shape-cutting. Can you maintain precision under pressure?