Cookie Smash

Cookie Smash

A strategic shape-cutting game where precision meets competition. Master the art of point management while dealing with real-time interference from opponents in this unique blend of skill and strategy.

Game Rules

Basic Mechanics

🎯

Point System

Strategic point allocation

  • 6 base points per round
  • Bank up to 3 points
  • Minimum 1 point per action

Shape Complexity

Progressive shape difficulty

  • Basic shapes (6 points)
  • Intermediate shapes (7 points)
  • Advanced shapes (8 points)
⏱️

Time Management

35 seconds per round

  • 10 seconds planning
  • 20 seconds action
  • 5 seconds resolution

Advanced Strategies

Pro Tips

✂️

Path Optimization

Efficient cutting techniques

  • Minimize point usage
  • Optimize cutting angles
  • Strategic point placement
🎮

Interference Tactics

Competitive elements

  • Cursor disruption
  • Shape blurring
  • Time pressure
🛡️

Defense Mechanics

Counter-interference

  • Stabilization techniques
  • Visual clarity buffs
  • Time freeze abilities

Technical Deep Dive

Action System

Our sophisticated action system provides players with multiple tools for shape creation, each with its own cost-benefit trade-offs and mastery requirements.

Action System Implementation

Core gameplay mechanics

Core path creation mechanics

interface ActionSystem {
  // Path actions
  pathActions: {
    placeDot: {
      cost: 1,             // Cost per dot
      maxDots: 8,          // Maximum dots allowed
      undoAllowed: true,   // Allow undo action
      undoCost: 0          // No cost for undo
    },
    
    connections: {
      straight: {
        cost: 1,           // Straight line cost
        accuracy: "high",   // High precision required
        bonus: 1.2         // 20% bonus for perfect lines
      },
      curve: {
        cost: 2,           // Curve connection cost
        accuracy: "medium", // Medium precision required
        bonus: 1.5         // 50% bonus for perfect curves
      }
    }
  }
}

Special action implementations

interface SpecialActions {
  quickCut: {
    cost: 4,             // High cost
    timeLimit: 5,        // 5 second limit
    bonus: 2.0,          // Double score
    failPenalty: -30     // Severe failure penalty
  },
  perfectLine: {
    cost: 3,             // Medium cost
    tolerance: 0.1,      // Very low error tolerance
    bonus: 1.5,          // 50% bonus
    attempts: 2          // Two attempts per round
  }
}
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Competition System

The competition system adds an extra layer of strategy through offensive and defensive actions, creating dynamic player interactions.

Competition System Implementation

Offensive and defensive mechanics

Offensive gameplay mechanics

interface CompetitionMechanics {
  // Offensive actions
  offensiveActions: {
    shakeCursor: {
      cost: 2,
      duration: 3,         // 3 seconds
      effect: "moderate",
      counterable: true
    },
    blurShape: {
      cost: 3,
      duration: 2,         // 2 seconds
      effect: "strong",
      counterable: true
    },
    rushTime: {
      cost: 4,
      effect: "Reduce opponent time by 5s",
      counterable: false
    }
  }
}

Defensive counter-mechanics

interface DefensiveMechanics {
  // Defensive actions
  defensiveActions: {
    stabilize: {
      cost: 1,
      duration: 4,         // 4 seconds
      effect: "Immune to shake",
      proactive: true      // Can use preemptively
    },
    clarity: {
      cost: 2,
      duration: 3,         // 3 seconds
      effect: "Immune to blur",
      proactive: true
    },
    timeFreeze: {
      cost: 3,
      duration: 2,         // 2 seconds
      effect: "Pause timer",
      proactive: false     // Reactive use only
    }
  }
}
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Ready to Test Your Precision?

Join the elite players who have mastered the art of strategic shape-cutting. Can you maintain precision under pressure?