BEHAVIOR
Dynamic Behavior
Our AI agents feature advanced learning and adaptation capabilities, with sophisticated cross-game knowledge transfer and real-time optimization.
Core Systems
Pattern Recognition
AI agents analyze and learn from player behavior patterns.
Capabilities
- →Historical action analysis
- →Strategy identification
- →Behavioral prediction
- →Cross-game pattern matching
Implementation
const analyzePattern = (history: Action[]): Pattern => ({
aggression: calculateAggression(history),
cooperation: assessCooperation(history),
consistency: evaluateConsistency(history),
crossGamePatterns: analyzeCrossGameBehavior(history)
})
Real-time Adaptation
Agents adjust their strategies based on current game state and player actions.
Capabilities
- →Dynamic difficulty scaling
- →Situational awareness
- →Tactical adjustments
- →Performance optimization
Implementation
const adaptStrategy = (
currentState: GameState,
playerAction: Action
): Strategy => optimizeResponse(
assessRisk(currentState),
determineCounter(playerAction),
getCrossGameInsights(playerAction)
)
Learning System
Continuous improvement through gameplay experience and outcome analysis.
Capabilities
- →Success rate tracking
- →Strategy effectiveness
- →Outcome optimization
- →Knowledge transfer
Implementation
class LearningModule {
updateKnowledge(action: Action, outcome: Outcome): void {
this.successRate.update(action, outcome)
this.adjustWeights(outcome.effectiveness)
this.optimizeStrategy()
}
}
Cross-Game Learning
Knowledge Transfer
System for sharing and applying learned behaviors across different games.
Features
- →Pattern abstraction
- →Strategy mapping
- →Behavior translation
- →Context adaptation
Implementation
class KnowledgeTransfer {
transferBehavior(
sourceGame: GameType,
targetGame: GameType,
behavior: Behavior
): AdaptedBehavior {
const abstractPattern = this.abstractBehavior(behavior)
return this.adaptToGameMechanics(
this.mapToNewContext(abstractPattern, targetGame)
)
}
}
Memory Network
Neural network for storing and retrieving cross-game experiences.
Features
- →Experience embedding
- →Contextual retrieval
- →Similarity matching
- →Adaptive recall
Implementation
class MemoryNetwork {
retrieveRelevantExperience(
currentState: GameState,
targetGame: GameType
): Experience[] {
const stateEmbedding = this.embedState(currentState)
return this.adaptMemoriesToContext(
this.findSimilarExperiences(stateEmbedding, targetGame)
)
}
}
Adaptation Process
PHASE_1
Observation
Monitor player actions and game state changes
→Action frequency
→Pattern consistency
→Response timing
→Cross-game correlations
PHASE_2
Analysis
Process collected data to identify patterns and strategies
→Success probability
→Risk assessment
→Pattern matching
→Knowledge transfer rate
PHASE_3
Adaptation
Adjust behavior based on analysis results
→Strategy updates
→Behavior shifts
→Performance tracking
→Learning efficiency
PHASE_4
Optimization
Fine-tune responses and improve performance
→Response accuracy
→Adaptation speed
→Resource efficiency
→Cross-game success rate
System Overview
class DynamicBehaviorSystem {
async processGameState(
state: GameState,
gameType: GameType
): Promise<Action> {
const observation = this.patternRecognition.analyze(state)
const relevantExperiences = await this.crossGameMemory
.retrieveRelevantExperience(state, gameType)
const knowledge = this.learningModule.getCurrentKnowledge()
const adaptedStrategies = this.knowledgeTransfer
.transferBehavior(relevantExperiences, gameType)
return this.adaptationEngine
.optimize(observation, knowledge, adaptedStrategies)
.getBestAction()
}
}